创建英雄物品: 不朽尸王
下方列出了创建有效物品所需的技术性信息,针对英雄: 不朽尸王.
不朽尸王 背景故事
他残破的心,已不再记得自己的名,已不再记得自己的命。
他还依稀记得的,是盔甲,是战旗,是身边死去的兄弟。他还记得那场战役:一双给他带去痛苦和恐惧的苍白的手,将他从马上扯下。他还记得自己和兄弟们一起被扔进死亡之神那漆黑的深坑,还记得他被虚无吞噬时耳畔的挽歌。在深渊下的黑暗中,他们被时间遗弃,抛弃了思想,抛弃了理智,唯一尚存的,只有饥饿。他们以彼此残留的指甲和牙齿为食,唤醒了身体。这时挽歌传来,一开始很遥远,只是最轻微的感官体验,然后声音逐渐汇集,似乎铺天盖地永无止境,歌声似乎形成了一堵音墙,将他意识中所有想法都清除。随着自己被挽歌吞噬,他也向死亡之神张开了双臂,迎接自己的陨灭。然而死亡之神并没有选择毁掉他,而是让他投入战争,在一片惨然的虚无中,他被赋予了新的使命:让世界遍地哀鸿,让死者吞噬生命。他成为了不朽尸王,死亡之神的先驱,他的躯体永生不灭。在你的往生路上,会奏响他永恒的挽歌。
模型和材质文件
物品槽位和制作预算
Head
- LoD0三角形上限数量: 3000
- LoD1三角形上限数: 1200
- 材质大小: 512H x 512W
Arms
- LoD0三角形上限数量: 1500
- LoD1三角形上限数: 600
- 材质大小: 256H x 256W
- The bracer is now its own slot separate from the armor.
Armor
- LoD0三角形上限数量: 4000
- LoD1三角形上限数: 1600
- 材质大小: 512H x 512W
- The armor slot now includes the belt.
Flesh Golem (Ability 4)
- LoD0三角形上限数量: 6000
- LoD1三角形上限数: 3700
- 材质大小: 512H x 1024W
- To support cloth simulation and animation layering, Flesh Golems can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Golem cast and attack animations may not play correctly in-game through the workshop tool but you will be able to preview more animations in the Preview Model page using the animation drop-down list. If you chose to skin your mesh to Valve's cloth joints, you won't see cloth simulation in the workshop tool. Valve will add cloth and full in-game animations if the item ships. If your Golem model displays skulls, excessive blood, exposed bones or entrails, you may need to submit a separate, low-violence version. The default low-violence Golem model is included in the Undying workshop .zip file for your reference. This ability model has a bone limit exception to use 62 bones to match Valve's default Golem skeleton.