Creating items for 維薩吉
Below you'll find technical information necessary to create a valid item for 維薩吉.
維薩吉 bio
在狹隘迷宮的入口處隱約可見面目猙獰的石像鬼那龐大的身影蹲坐在上方,它們永恆地凝視著通向往生之境的黃泉路。無論是飛禽走獸,抑或是人類怪物,所有生物死亡靈魂出竅後終有一天會經過它們面前。對於離開肉體的靈魂而言,一旦決定穿過死亡幕幃就再也沒有回頭路可走。不過總會有些不安分的靈魂,憑藉著智慧或是投機取巧,趁著偶然的契機得以從天國或地獄中逃離。這時令人顫慄的石像鬼維薩吉,也就是死靈飛龍不朽靈魂的形體,便會派遣出去將他們帶回。維薩吉冷酷無情且雷厲風行,完全不受死亡及疲倦的阻礙。它永無止境地追尋獵物,毫不留情地摧毀所有逃逸亡魂的藏身之處。誰敢嘲弄冥界法則,誰就永無寧日。因為儘管亡者的確能死而復生,但他們遲早會被維薩吉找到,並遣送回他們該在的地方。
Model and texture files
Item slots and their budgets
Head
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 1200
- Texture Size: 512H x 512W
Armor
- LoD0 Triangle Limit: 7000
- LoD1 Triangle Limit: 2800
- Texture Size: 512H x 512W
Familiar
- LoD0 Triangle Limit: 4000
- LoD1 Triangle Limit: 2000
- Texture Size: 512H x 512W
- To support animation layering, Familiars can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Attack animations may not play correctly in-game through the workshop tool but Valve will enable these if the item ships.