创建英雄物品: 龙骑士
下方列出了创建有效物品所需的技术性信息,针对英雄: 龙骑士.
龙骑士 背景故事
多年来骑士达维安一直在追寻一条传说中的古龙,而他发现自己最终面对的敌人后感到失望:过去让人闻风丧胆的神龙斯莱瑞克已经变得苍老而脆弱,它的双翼已经残破,所剩不多的龙鳞也开始腐烂,爪子变得肿大老化,如今它的火焰吐息威力和进水了的火柴差不多。
达维安觉得这样的屠龙行径已经不能给他带来任何荣誉,转身就要离开,让他的老对手安息。但是他的脑海里传来了一个声音,斯莱瑞克低声地乞求着,让达维安允许它光荣的战死。达维安同意了,随即发现他的怜悯给他带来了出乎意料的收获:当他将手中的锋刃刺入斯莱瑞克的胸膛时,神龙用龙爪刺穿了他的喉咙。随着他们血液的融合,斯莱瑞克将它所有的力量随着血液赐予了达维安,也赐予了他数百年的智慧。龙的死去将他们的命运完全地绑在一起,龙骑士就此横空出世。古老的力量在龙骑士达维安的身体里沉睡着,应他的呼唤而复苏。或者,也许是神龙在呼唤着骑士……
模型和材质文件
物品槽位和制作预算
Head
- LoD0三角形上限数量: 3000
- LoD1三角形上限数: 1200
- 材质大小: 512H x 512W
Shoulders
- LoD0三角形上限数量: 3000
- LoD1三角形上限数: 1200
- 材质大小: 512H x 512W
Arms
- LoD0三角形上限数量: 1500
- LoD1三角形上限数: 600
- 材质大小: 256H x 256W
Back
- LoD0三角形上限数量: 2500
- LoD1三角形上限数: 1000
- 材质大小: 256H x 256W
Weapon
- LoD0三角形上限数量: 2500
- LoD1三角形上限数: 1000
- 材质大小: 256H x 256W
- 此模型主要应绑定到骨骼上: sword_1
Weapon Offhand
- LoD0三角形上限数量: 2500
- LoD1三角形上限数: 1000
- 材质大小: 256H x 256W
- 此模型主要应绑定到骨骼上: shield_2
Elder Dragon (Shapeshift)
- LoD0三角形上限数量: 6000
- LoD1三角形上限数: 4000
- 材质大小: 512H x 512W
- To support cloth simulation and animation layering, Elder Dragons can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Layered Dragon cast and attack animations may not play correctly in-game through the workshop tool but you will be able to preview more animations in the Preview Model page using the animation drop-down list. Valve will add cloth and full in-game animations if the item ships. Please model a mouth that can open and weight the lower jaw to the jaw bone since the dragon needs to open its mouth for attacks. Also, The Elder Dragon supports multiple material submissions, each corresponding to the levels the Elder Dragon can achieve. There are are four total; 3 for each level upgrade plus the fourth from equipping an Aghanim's Scepter.