Creating items for Crystal Maiden
Below you'll find technical information necessary to create a valid item for Crystal Maiden.
Crystal Maiden bio
Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched.
Model and texture files
Item slots and their budgets
Head
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 1200
- Texture Size: 512H x 512W
Shoulders
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 1200
- Texture Size: 512H x 512W
Arms
- LoD0 Triangle Limit: 1500
- LoD1 Triangle Limit: 600
- Texture Size: 256H x 256W
Back
- LoD0 Triangle Limit: 4000
- LoD1 Triangle Limit: 1600
- Texture Size: 512H x 512W
Weapon
- LoD0 Triangle Limit: 2500
- LoD1 Triangle Limit: 1000
- Texture Size: 256H x 256W
- This model should primarily be bound to the bone: staff2
Armor (Persona)
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 1500
- Texture Size: 512H x 512W
Head (Persona)
- LoD0 Triangle Limit: 4000
- LoD1 Triangle Limit: 2000
- Texture Size: 512H x 512W
Crystals (Persona)
- LoD0 Triangle Limit: 1000
- LoD1 Triangle Limit: 500
- Texture Size: 256H x 256W
Tail (Persona)
- LoD0 Triangle Limit: 4000
- LoD1 Triangle Limit: 2000
- Texture Size: 512H x 512W