ITEMS
[[armlet]]
- Recipe cost reduced from 700 to 600
[[assault]]
- Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
[[black_king_bar]]
- Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
- Minimum immunity duration increased from 4 to 5
[[blink]]
- Gold cost increased from 2150 to 2250
[[bloodstone]]
- Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
- No longer grants +10 damage (other bonuses stay the same)
[[bottle]]
- Gold cost increased from 650 to 700
[[travel_boots]]
- Teleport cooldown reduced from 60 to 50
[[butterfly]]
- Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
[[cloak]]
- Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
[[crimson_guard]]
- New Item that is formed from Vanguard and Buckler
Crimson Guard:
==============
Requires:
Vanguard (2225)
Buckler (800)
Recipe (825)
Total: 3850 gold
Provides:
250 HP
+6 HP Regen
Passive Damage Block (80% chance for 40/20 melee/ranged)
+5 Armor
+2 All Stats
Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.
[[dagon]]
- Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
- Energy Burst mana cost increased from 180/160/140/120/100 to 180
[[diffusal_blade]]
- Recipe cost reduced from 850 to 700
- Agility bonus rebalanced from 25/30 to 20/35
- Feedback rebalanced from 20/36 to a constant 25
[[ethereal_blade]]
- Ether Blast now has a projectile [?]
- Ether Blast now only turns the caster ethereal if they target themself
[[skadi]]
- Frost Attack attack speed slow increased from 35 to 45
[[flying_courier]]
- Base movement speed increased from 350 to 430
- Flying Courier now takes 50% extra damage from melee heroes
- Flying Courier Speed Burst cooldown increased from 40 to 90
- Flying Courier Speed Burst duration reduced from 20 to 4
- Flying Courier Speed Burst speed increased from 522 to 650
[[helm_of_the_dominator]]
- Now provides +3 HP regeneration (to match its components)
- Dominated units now have 250 bonus HP
[[hood_of_defiance]]
- HP regeneration increased from 8 to 9 (to match its components)
[[sphere]]
- Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
- Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
- Nether Ward no longer triggers Linken's Sphere
- Lightning Bolt now triggers Linken's Sphere when targeted at the ground
- Maelstrom and Mjollnir no longer trigger Linken's Sphere
[[maelstrom]]
- Recipe cost increased from 600 to 700
[[manta]]
- Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
- Recipe cost reduced from 900 to 800
[[mask_of_madness]]
- Recipe cost reduced from 1000 to 900
[[mekansm]]
- Restore mana cost increased from 150 to 225
[[pipe]]
- HP regeneration increased from 8 to 9 (to match its components)
[[refresher]]
- Reset Cooldowns cooldown increased from 160 to 185
[[ring_of_protection]]
- Armor increased from 2 to 3
- Gold cost increased from 175 to 200
[[ward_sentry]]
- True Sight area of effect increased from 800 to 850
[[invis_sword]]
- Shadow Walk invisibility break damage increased from 150 to 175
[[shivas_guard]]
- Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
[[tpscroll]]
- Gold cost reduced from 135 to 100
DAMAGE TYPE CHANGES
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are
Physical,
Magical and
Pure.
Physical is affected by Physical Armor,
Magical is affected by Magical Damage Resistance and
Pure is affected by neither.
Magic Immunity has now been renamed to
Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant
Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type:
Physical/Magical/Pure
-Pierces Spell Immunity:
Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
[[alchemist]]
- Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
- Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24
[[bane]]
- Nightmare damage from HP Removal to Pure
[[beastmaster]]
- Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
- Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
[[brewmaster]]
- Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
[[doom_bringer]]
- Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
- Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
[[earthshaker]]
- Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
[[enigma]]
- Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
- Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
[[leshrac]]
- Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
- Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
- Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
[[lina]]
- Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
- Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
[[lone_druid]]
- Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
[[necrolyte]]
- Heartstopper Aura is now negative regeneration instead of HP Removal [?]
[[techies]]
- Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
- Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
- Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
- Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
[[tinker]]
- March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
[[vengefulspirit]]
- Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
[[warlock]]
- Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
- Fatal Bonds damage percentage from 20% to 25%
- Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
[[necronomicon_3]]
- Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
- Last Will damage increased from 400/500/600 to 550/675/800
[[urn_of_shadows]]
- Changed from HP Removal to Pure
Additional Notes:
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.