Creating items for Anti-Mage
Below you'll find technical information necessary to create a valid item for Anti-Mage.


Anti-Mage bio

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Model and texture files

Use the hero model to see your item in context. Download Anti-Mage model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 256H x 256W
Shoulders
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 256W
Arms
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: rt_blade
Weapon Offhand
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: lf_blade
Armor
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 512H x 512W
Belt
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Armor (Persona)
  • LoD0 Triangle Limit: 4000
  • LoD1 Triangle Limit: 2000
  • Texture Size: 512H x 512W
Head (Persona)
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1250
  • Texture Size: 512H x 512W
Offhand Weapon (Persona)
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
Weapon (Persona)
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W