Creating items for 大地之靈
Below you'll find technical information necessary to create a valid item for 大地之靈.
大地之靈 bio
在斷垣殘壁的深處閃爍著一絲光芒,這是被高地礦工所遺棄的神聖玉石所散發出的,而這稀有的材質被雕塑成高嶺將軍的樣貌。在其身後還綿延著一萬多個兵馬俑,有士兵、祭師、弄臣和雜耍藝人,由匠人精雕而成卻埋在地底深處數千年。
但雕工並不知道,這條不尋常的玉石裂隙中還流淌著大地之靈本身,一股原先潛伏在這星球之中的元素之力。當玉石雕像感知到自己從世界萬物之生命血源切割出來之後,千年來便從不止息地吸收這股能量不斷匯聚,最終衝破地底重見光明。現在偉大的大地之靈高嶺漫步在地面上,並隨時準備再次召喚那些仍然被土壤擁抱在懷裡的千軍萬馬。
Model and texture files
Item slots and their budgets
Head
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 1200
- Texture Size: 512H x 512W
Neck
- LoD0 Triangle Limit: 2500
- LoD1 Triangle Limit: 1000
- Texture Size: 256H x 512W
Arms
- LoD0 Triangle Limit: 1500
- LoD1 Triangle Limit: 600
- Texture Size: 256H x 256W
Weapon
- LoD0 Triangle Limit: 2500
- LoD1 Triangle Limit: 1000
- Texture Size: 256H x 256W
- All weapon meshes must match the orientation of the default staff, completely separated in the middle of the staff and skinned to the two separate staff joints, LwrWeapon0_JNT and UprWeapon0_JNT
Belt
- LoD0 Triangle Limit: 2500
- LoD1 Triangle Limit: 1400
- Texture Size: 256H x 256W
Stone Summons (Ability 4)
- LoD0 Triangle Limit: 3000
- LoD1 Triangle Limit: 3000
- Texture Size: 512H x 512W
- Each Stone Summons, up to 7 total, must be submitted separately. They all must use the same vmat and must be skinned to a joint called root.