Items maken voor Clockwerk
Hieronder vind je technische informatie die nodig is om een geldig item te maken voor Clockwerk.


Clockwerk - biografie

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.



It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Model- en textuurbestanden

Gebruik het heldmodel om je item in een context te zien. Model van Clockwerk downloaden

Itemplaatsen en hun budgetten

Head
  • LoD0 - driehoekslimiet: 3000
  • LoD1 - driehoekslimiet: 1200
  • Textuurgrootte: 512H x 512W
Weapon
  • LoD0 - driehoekslimiet: 2500
  • LoD1 - driehoekslimiet: 1000
  • Textuurgrootte: 256H x 256W
  • To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.
  • Dit model moet primair worden verbonden aan de volgende bone(s): weapon_1
Armor
  • LoD0 - driehoekslimiet: 4000
  • LoD1 - driehoekslimiet: 1600
  • Textuurgrootte: 512H x 512W
  • The rocket model is positioned onto the armor via a joint which has a fixed position. Your armor must be able to work with the position of the default rocket as well as other rockets from the workshop.
Misc (Rocket)
  • LoD0 - driehoekslimiet: 1000
  • LoD1 - driehoekslimiet: 400
  • Textuurgrootte: 256H x 256W
  • Dit model moet primair worden verbonden aan de volgende bone(s): rocket_1
Ability 2 (Power Cogs)
  • LoD0 - driehoekslimiet: 2000
  • LoD1 - driehoekslimiet: 800
  • Textuurgrootte: 256H x 256W