[[vanguard]]
- Giờ cần công thức giá 200 vàng
[[quelling_blade]]
- Giảm giá bán, từ 200 thành 150
- Giảm sát thương cận chiến, từ 24 thành 18
- Giảm sát thương đánh xa, từ 7 thành 5
[[orb_of_venom]]
- Tăng giá bán, từ 275 thành 300
[[circlet]]
- Giảm giá bán, từ 165 thành 155
[[slippers]]
- Tăng giá bán, từ 135 thành 145
[[gauntlets]]
- Tăng giá bán, từ 135 thành 145
[[mantle]]
- Tăng giá bán, từ 135 thành 145
[[faerie_fire]]
- Tăng giá bán, từ 70 thành 125
- Tăng sát thương, từ 2 thành 3
- Tăng máu hồi, từ 85 thành 100
[[enchanted_mango]]
- Để chuẩn bị cho mùa xoài sắp tới, Enchanted Mango có thể dồn trong cùng một ô đồ lên đến 3 lần.
[[ring_of_protection]]
- Giảm giá bán, từ 175 thành 150
[[sobi_mask]]
- Giảm giá bán, từ 325 thành 250
[[ring_of_regen]]
- Giảm giá bán, từ 300 thành 250
[[force_staff]]
- Tăng giá công thức thêm 50 vàng
[[soul_ring]]
- Tăng giá công thức thêm 50 vàng
[[buckler:recipeupdated]]
- Giờ thành phần yêu cầu gồm Ring of Protection, 1 Iron Branch và công thức giá 250 vàng. +3 mọi chỉ số và có hào quang +2 giáp. (không còn kỹ năng kích hoạt)
[[ring_of_basilius:recipeupdated]]
- Giờ thành phần yêu cầu gồm Sage's Mask, 1 Iron Branch và công thức giá 150 vàng. +3 mọi chỉ số và có hào quang +1.25 mana hồi mỗi giây.
[[headdress:recipeupdated]]
- Giờ thành phần yêu cầu gồm Ring of Regeneration, 1 Iron Branch và công thức giá 150 vàng. +3 mọi chỉ số và có hào quang +2 máu hồi mỗi giây.
[[vladmir:reworked]]
Làm lại công thức
-
Cũ:
===
Cần có:
Ring of Basilius (500)
Morbid Mask (900)
Recipe (525)
Tổng giá: 1925
Tăng:
Hào quang +15% hút máu (Cận chiến)
Hào quang +10% hút máu(Đánh xa)
Hào quang +15% sát thương
Hào quang +1.5 mana hồi mỗi giây
Hào quang +4 giáp
- Mới:
===
Cần có:
Ring of Basilius (450)
Morbid Mask (900)
Buckler (450)
Recipe (350)
Tổng giá: 2150
Tăng:
+6 mọi chỉ số
Hào quang +25% hút máu
Hào quang +1.5 mana hồi mỗi giây
Hào quang +3 giáp
[[helm_of_the_dominator:reworked]]
- Hào quang chinh phục tăng 50% hiệu quả lên đơn vị dưới quyền điều khiển của người chơi
- Làm lại công thức
- Cũ:
===
Cần có:
Headdress (525)
Gloves of Haste (500)
Ring of Health (850)
Recipe (300)
Tổng giá: 2175
Tăng:
+2 mọi chỉ số
Hào quang +20 tốc độ đánh
Hào quang +8.5 máu hồi mỗi giây
- Mới:
===
Cần có:
Headdress (450)
Broadsword (1200)
Crown (450)
Recipe (300)
Tổng giá: 2400
Tăng:
+7 mọi chỉ số
Hào quang +20% sát thương cơ bản
Hào quang +5 máu hồi mỗi giây
[[ancient_janggo:reworked]]
- Làm lại công thức
- Cũ:
===
Cần có:
Crown (450)
Wind Lace (250)
Sage's Mask (325)
Recipe (600)
Tổng giá: 1625
Tăng:
+6 mọi chỉ số
+20 tốc độ chạy
+1.25 mana hồi mỗi giây
- Mới:
===
Cần có:
Crown (450)
Wind Lace ( 250)
Gloves of Haste (400)
Recipe (800)
Tổng giá: 1900
Tăng:
+6 mọi chỉ số
+20 tốc độ chạy
Hào quang +20 tốc độ đánh
[[mekansm:recipeupdated]]
- Giờ thành phần yêu cầu gồm Chainmail thay vì Buckler. +6 giáp, +4 mọi chỉ số (không còn hào quang/bùa lợi tăng giáp)
- Giảm máu hồi mỗi giây của hào quang, từ 3.5 thành 2.5
[[crimson_guard:recipeupdated]]
- Giờ thành phần yêu cầu gồm Helm of Iron Will thay vì Buckler (+6 giáp, +10.5 máu hồi mỗi giây, +3 mọi chỉ số)
- Kỹ năng kích hoạt hkoong còn tăng giáp
[[guardian_greaves]]
- +6 giáp, không còn hào quang tăng giáp (vẫn có hào quang tăng giáp/máu hồi mỗi giây khi dưới ngưỡng máu)
- Giảm giá công thức, từ 1800 thành 1600 (tổng giá rẻ hơn 625 vàng do thay đổi thành phần công thức)
- Giảm máu hồi mỗi giây của hào quang, từ 3.5 thành 2.5
[[assault:recipeupdated]]
- Giờ thành phần yêu cầu gồm Buckler thay vì Chainmail. Thêm hiệu ứng +5 mọi chỉ số.
[[abyssal_blade]]
- Giờ khi thi triển sẽ dịch chuyển vào mục tiêu, 600 tầm thi triển.
- Sát thương choáng giờ xuyên miễn nhiễm phép (do thay đổi về hiệu ứng miễn nhiễm phép)
[[bloodstone:reworked]]
- Giờ thành phần yêu cầu gồm Kaya và Soul Booster. Cho hiệu ứng cơ bản của cả hai, và 200% mana hồi mỗi giây. Mỗi điểm giờ tăng 0.2 mana mỗi giây và 0.35% cường hóa phép, (thay vì 0.3 máu/mana mỗi giây)
[[sange]]
- Giờ tăng +24% hiệu quả hút máu và máu hồi mỗi giây, thay vì +8 sát thương
- Tăng kháng hiệu ứng, từ 12% thành 16%
[[sange_and_yasha]]
- Giờ tăng +30% hiệu quả hút máu và máu hồi mỗi giây, thay vì +12 sát thương
- Tăng kháng hiệu ứng, từ 16% thành 20%
[[heavens_halberd]]
- Giờ tăng +30% hiệu quả hút máu và máu hồi mỗi giây, thay vì +25 sát thương
- Tăng kháng hiệu ứng, từ 14% thành 20%
[[kaya_and_sange]]
- Giờ tăng +30% hiệu quả hút máu và máu hồi mỗi giây, thay vì +12 sát thương
- Tăng kháng hiệu ứng, từ 16% thành 20%
[[holy_locket:recipeupdated]]
- Không còn tăng cường hiệu quả máu hồi mỗi giây
- Tăng hiệu quả hồi máu, từ 25% thành 35%
- Tăng máu, từ +200 thành +250
- Giờ thành phần yêu cầu gồm Magic Wand thay vì Cloak (và có các hiệu ứng của Magic Wand)
- Tăng giá công thức, từ 550 thành 850
[[gloves]]
- Giảm giá bán, từ 500 thành 400
[[power_treads]]
- Tăng tốc độ đánh, từ 20 thành 25
[[hand_of_midas]]
- Tăng giá công thức thêm 100 vàng
[[armlet]]
- Tăng giá công thức thêm 100 vàng
[[veil_of_discord:recipeupdated]]
- Giờ thành phần yêu cầu gồm Ring of Basilius thay vì Helm of Iron Will
- Tăng giá công thức, từ 700 thành 1150
- Giờ tăng sát thương kỹ năng kẻ địch nhận thêm 20% thay vì giảm kháng phép (ảnh hưởng lên cả sát thương thuần)
[[urn_of_shadows]]
- Giờ thành phần yêu cầu gồm Sage's Mask thay vì Infused Raindrops
[[infused_raindrop]]
- Tăng số điểm sử dụng, từ 5 thành 6
[[heart]]
- Giờ có thêm hiệu ứng +10 máu hồi mỗi giây
[[mask_of_madness]]
- Giảm thời gian hiệu lực, từ 8 thành 6
- Giảm thời gian hồi, từ 22 thành 16
[[dust]]
- Giờ bán lẻ 90 vàng một cái (thay vì bán cùng lúc hai cái với giá 180 vàng)
[[ward_sentry]]
- Tăng thời gian tồn tại, từ 6 thành 8 phút
- Tăng thời gian phục hồi số lượng trong cửa hàng, từ 85 thành 95
- Giảm số lượng ban đầu có trong cửa hàng, từ 4 thành 3
[[smoke_of_deceit]]
- Giảm số lượng ban đầu có trong cửa hàng, từ 3 thành 2
- Giảm thời gian phục hồi số lượng trong cửa hàng, từ 10 thành 7 phút
[[blade_mail]]
- Không còn xuyên miễn nhiễm phép
- Tăng giáp, từ 5 thành 6
[[basher]]
- Sát thương choáng giờ xuyên miễn nhiễm phép (do thay đổi về hiệu ứng miễn nhiễm phép)
[[maelstrom]]
- Không còn này lên mục tiêu chính nếu nó có khả năng miễn nhiễm phép
[[mjollnir]]
- Không còn này lên mục tiêu chính nếu nó có khả năng miễn nhiễm phép
[[javelin]]
- Không còn xuyên miễn nhiễm phép
[[monkey_king_bar]]
- Sát thương giờ xuyên miễn nhiễm phép (do thay đổi về hiệu ứng miễn nhiễm phép)
[[invis_sword]]
- Tăng sát thương, từ 22 thành 27
[[bfury]]
- Tăng sát thương, từ 45 thành 54
[[silver_edge]]
- Tăng sát thương, từ 30 thành 36
[[echo_sabre]]
- Tăng sát thương, từ 12 thành 15
[[sphere]]
- Giảm thời gian hồi, từ 13 thành 12
- Tăng mọi chỉ số, từ 13 thành 14
- Tăng máu hồi mỗi giây, từ 6.5 thành 7
[[cyclone]]
- Kỹ năng Lốc giờ khiến mục tiêu có kích thước tương tác là 24 đơn vị (không thể đi xuyên đơn vị đang bị lốc nữa)
[[shivas_guard]]
- Không còn có thể tách trang bị này
[[manta]]
- Không còn có thể tách trang bị này
[[glimmer_cape]]
- Giờ có thể dùng lên thú vận chuyển hoặc các đơn vị khác
Hero Changes
[[abaddon]]
- Mist Coil self damage is no longer lethal
- Curse of Avernus curse slow reduced from 30/40/50/60% to 15/30/45/60%
[[alchemist]]
- Level 25 Talent increased from +30 Chemical rage Regen to +50
- Level 25 Talent changed from -0.15 Chemical Rage Base Attack Time to +60 Chemical Rage Movement Speed
[[ancient_apparition:scepterreworked]]
- Ice Blast now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Scepter has been reworked. Chilling Touch has no cooldown.
[[antimage]]
- Mana Break now also burns 2/3/4/5% of the target's max mana
- Mana Break now only has half effect by illusions
- Mana Void no longer pierces Spell Immunity (previously only partially did)
- Mana Void Scepter duration increased from 70 to 100 seconds
- Level 10 Talent increased from +10 Strength to +13
[[arc_warden]]
- Tempest Double duration increased from 16/20/24 to 18/22/26
- Level 25 Talent reduced from +350 Spark Wraith Damage to +300
[[axe]]
- Counter Helix cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
- Counter Helix chance reduced from 20% to 17/18/19/20%
- Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[bane:reworked]]
- Reworked Enfeeble. Now a passive. Your abilities now place an enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds.
- Enfeeble has been moved down to the third ability.
- Brain Sap now heals for as much damage as the target takes
- Brain Sap damage type changed from Pure to Magical
- Brain Sap damage increased from 75/150/225/300 to 100/200/300/400
- Fiend's Grip now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent changed from Enfeeble Steals Attack Speed to +8% Spell Amplification
- Level 20 Talent changed from +125 Enfeeble Attack Speed Reduction to +20% Spell Lifesteal
[[batrider]]
- Flamebreak projectile speed increased from 900 to 1200
- Flamebreak now has a 50/75/100/125 damage impact
- Flamebreak damage per second reduced from 25/30/35/40 to 20
- Flamebreak cooldown rescaled from 17 to 18/17/16/15
- Flamebreak AoE increased from 375 to 500
- Flamebreak knockback duration from 0.25 to 0.35
- Flamebreak knockback distance is now a fixed 300 units
- Firefly no longer provides flying vision
- Firefly movement speed increased from 4/7/10/13% to 5/10/15/20%
- Firefly now provides +200/400/600/800 Day/Night vision
- Sticky Napalm no longer has a cast point
- Sticky Napalm no longer requires turning to cast
- Sticky Napalm slow per stack reduced from 3/5/7/9 to 2/4/6/8
- Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
- Level 20 Talent changed from +40 Movement Speed to +30
- Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s
[[beastmaster]]
- Wild Axes now pierce Spell Immunity
- Primal Roar now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 10 Talent increased from +20 Movement Speed to +25
- Level 15 Talent increased from +6 Armor to +7
[[bloodseeker]]
- Rupture duration reduced from 12 to 10/11/12
- Agility changed from 24 + 3.1 to 22 + 3.4
- Bloodrage outgoing damage increased from 10/15/20/25% to 12/18/24/30%
- Bloodrage incoming damage reduced from 10/15/20/25% to 10/14/18/22%
[[bounty_hunter]]
- Track bonus movement speed increased from 16/18/20% to 16/20/24%
[[brewmaster]]
- Cinder Brew now extends the duration by 3 seconds rather than refreshing
- Cinder Brew now deals a total amount of damage over the variable duration
- Cinder Brew no longer causes self attacks
- Cinder Brew now ignites on any spell damage, rather than only damage above 80
- Cinder Brew damage increased from 100/150/200/250 to 100/160/220/280
- Cinder Brew slow rescaled from 25% to 24/28/32/36%
- Cinder Brew cooldown reduced from 20/18/16/14 to 20/17/14/11
- Cinder Brew manacost increased from 50 to 80
[[bristleback]]
- Viscous Nasal Goo armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9
[[centaur]]
- Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
- Level 20 Talent increased from +80 Retaliate Damage to +90
[[chaos_knight:scepterreworked]]
- Agility gain reduced from 2.1 to 1.4
- Chaos Bolt now releases fake projectiles from nearby illusions
- Reality Rift no longer slows
- Reality Rift now reduces armor by 2/3/4/5 for 6 seconds
- Reality Rift cooldown from 14/11/8/5 to 15/12/9/6
- Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
- Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
- Phantasm incoming damage increased from 260% to 350%
- Phantasm illusions now have 25% Magic Resistance bonus
- Phantasm illusions are now considered Strong Illusions and cannot be instantly killed with spells
- Reworked Scepter. When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions). Your hero gets an additional illusion as well. Does not interrupt allies.
[[chen]]
- Holy Persuasion minimum health reduced from 1000 to 700/800/900/1000
- Holy Persuasion mana cost increased from 70/90/110/130 to 90/110/130/150
- Hand of God mana cost increased from 200/300/400 to 250/350/450
- Level 10 Talent changed from +30% XP Gain to +200 Health
[[clinkz:reworked]]
- Base attack range reduced from 650 to 625
- Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
- Replaced Strafe with Death Pact. Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral. Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff. If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed. Death Pact lasts 55 seconds. Cooldown: 90. Cast Range: 900. Manacost: 60.
- Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
- Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
- Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration
[[rattletrap:scepterreworked]]
- Hookshot now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Hookshot cooldown reduced from 70/55/40 to 60/45/30
- Scepter has been reworked. Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds. After the duration expires, you become stunned for 4 seconds. Cooldown: 60. Manacost: 150
[[crystal_maiden:reworked]]
- Base mana regen increased from 0 to 1
- Arcane Aura self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
- Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself
[[dark_seer:scepterreworked]]
- Vacuum now works against invulnerable/sleeping targets
- Reworked Scepter. Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.
[[dark_willow]]
- Bedlam damage increased from 60/110/160 to 75/125/175
- Level 20 Talent increased from +10% Spell Lifesteal to +15%
[[dazzle:scepterreworked]]
- Reworked Scepter. Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.
[[death_prophet]]
- Base intelligence increased by 3
[[disruptor]]
- Thunder Strike now applies a 0.1 second 100% MS/AS slow
- Level 10 Talent increased from +200 Health to +225
[[doom_bringer:scepterreworked]]
- Base damage increased by 3
- Devour max creep level rescaled from 3/4/5/6 to 4/5/6/6
- Devour cooldown rescaled from 70/60/50/40 to 70
- Devour gold bonus rescaled from 25/50/75/100 to 20/80/140/200
- Devour digest duration now matches cooldown (rather than 80)
- Scorched Earth duration rescaled from 10/12/14/16 to 16
- Scorched Earth speed increased from 11/12/13/14% to 12/13/14/15%
- Scorched Earth damage rescaled from 20/30/40/50 to 20/35/50/65
- Infernal Blade base damage rescaled from 25 to 16/20/24/28
- Reworked Scepter. Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.
[[dragon_knight]]
- Elder Dragon Form Scepter upgrade now also provides flying pathing
- Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction
[[drow_ranger:reworked]]
- Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
- Frost Arrows now do 5/10/15/20 damage
- Frost Arrows no longer last 7 seconds on creeps
- Gust max knockback distance increased from 350 to 450
- Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over 3 waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Manacost: 50/60/70/80
- Marksmanship no longer instantly kills creeps
- Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
- Marksmanship now also provides bonus agility to you and nearby ranged heroes equal to 25/30/35% of your agility.
- Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
- Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance
[[earth_spirit]]
- Base intelligence increased from 18 to 20
- Level 10 Talent changed from +10 Intelligence to +300 Rolling Boulder Distance
- Level 10 Talent increased from +40 Damage to +50
- Level 15 Talent increased from +7 Armor to +8
[[earthshaker]]
- Enchant Totem Scepter leap duration increased from 0.75 seconds to 1.0
- Enchant Totem Scepter leap will now be interrupted if you are stunned or rooted
- Enchant Totem now provides +75 Attack Range
- Echo Slam base damage increased from 100 to 100/140/180
[[elder_titan:scepterreworked]]
- Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Scepter has been reworked. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.
[[ember_spirit]]
- Level 10 Talent increased from +250 Flame Guard Absorption to +275
- Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
- Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16
[[enchantress:scepterreworked]]
- Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0
- Impetus no longer Pierces Spell Immunity
- Enchant cooldown from 20/16/12/8 to 20
- Enchant creep duration increased from 26/44/62/80 to 30/60/90/120
- Enchant can now control only one unit
- Enchant can no longer target an already enchanted unit
- Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it
- Untouchable is now an ultimate ability. Reduces attack speed by 100/140/180
- Untouchable now pierces Spell Immunity
- Scepter has been reworked. Grants Sproink, moving you backwards 400 units and disjointing projectiles. Cooldown: 3 Manacost: 50
- Level 20 Talent reduced from -100 Untouchable Slow to -80
[[enigma]]
- Midnight Pulse damage type changed from Pure to Magical (Still Pierces Spell Immunity)
- Midnight Pulse damage increased from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%
- Level 10 Talent changed from +25 Movement Speed to +200 Eidolon Attack Range
[[faceless_void:scepterreworked]]
- Time Lock stun duration reduced from 0.75 to 0.65
- Chronosphere cooldown increased from 140 to 160
- Level 10 Talent reduced from +12 Strength to +10
- Level 20 Talent reduced from +500 Timewalk Cast Range to +450
- Time Lock now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Scepter has been reworked. Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.
- Reworked how Time Dilation works mechanically. Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown). Slows down cooldowns by 75%. Duration is 8/10/12/14. Movement slow per ability in cooldown is 10%.
[[grimstroke]]
- Phantom's Embrace Rend damage increased from 75/150/225/300 to 80/170/260/350
- Ink Swell cast range increased from 400/500/600/700 to 400/525/650/775
[[gyrocopter]]
- Scepter now prioritizes the furthest unit away in its range
- Scepter range increased from 600 to 700
[[huskar:scepterreworked]]
- Burning Spear now costs 4% of current health instead of a fixed 15
- Life Break slow duration reduced from 4/5/6 to 3/4/5
- Life Break now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Scepter has been reworked. Life Break now taunts the enemy for 2.5 seconds.
[[invoker:scepterreworked]]
- Invoke cooldown reduced by 0.3 for each orb level
- Invoke base cooldown increased from 6 to 7
- Invoke no longer benefits from Scepter
- Scepter now adds Cataclysm to Sun Strike
- Level 15 Talent reduced from -15s Cold Snap to -10s
- Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
- Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction
[[wisp:reworked]]
- Base armor increased by 2
- Tether now slows enemies by 8/16/24/32%
- Overcharge cooldown reduced from 18 to 16
- Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. Still provides attack speed. (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
- Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
- Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
- Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min
[[jakiro]]
- Strength gain increased from 2.8 to 3.0
[[juggernaut]]
- Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
- Level 20 Talent increased from +100 Blade Fury DPS to +130
[[keeper_of_the_light]]
- Blinding Light mana cost from 100/125/150/175 to 130/145/160/175
- Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
- Will-O-Wisp cast range reduced from 900 to 800
- Level 15 Talent reduced from +350 Cast Range to +250
[[kunkka:scepterreworked]]
- X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
- Ghost Ship cooldown increased from 60/50/40 to 80/70/60
- Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
- Reworked Scepter. Provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in a 1100 area around you (in alternating quadrants). Cooldown: 70. Manacost: 250.
[[legion_commander]]
- Level 15 Talent increased from +50 Overwhelming Odds Hero Damage to +65
[[leshrac]]
- Level 20 Talent changed from +25% Evasion to +400 Health
[[lich:scepterreworked]]
- Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you
- Chain Frost damage increased by 15/20/25 per bounce
- Scepter has been reworked. Sinister Gaze is now a 400 AoE target ability.
- Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces
[[life_stealer:scepterreworked:reworked]]
- Strength gain reduced from 2.9 to 2.4
- Base attack time improved from 1.85 to 1.7
- Base attack speed improved from 100 to 140
- Base damage reduced by 7
- Base armor increased by 1
- Rage no longer increases attack speed
- Rage now provides +15% movement speed
- Open Wounds lifesteal reduced from 50% to 35%
- Feast now passively provides +15/30/45/60 Attack Speed
- Feast no longer deals damage based on the target's max health
- Feast now provides 1.5/2/2.5/3% lifesteal based on the target's max health
- Infest now automatically takes control over the target when it is allowed. Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%. Infested units also gain +750/1000/1250 bonus health (and heals that amount)
- Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit
- Reworked Scepter. Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)
- Level 10 Talent increased from +20 Attack Speed to +30
- Level 25 Talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal
[[lina]]
- Strength gain increased from 2.2 to 2.4
- Level 10 Talent reduced from +125 Cast Range to +100
- Level 10 Talent increased from +30 Damage to +35
[[lion]]
- Mana Drain slow from 20/24/28/32% to 20/25/30/35%
[[lone_druid:reworked]]
- Spirit Bear attack range increased from 128 to 150
- Spirit Bear armor type changed from Basic to Hero
- Spirit Bear attack type changed from Basic to Hero
- Spirit Bear no longer has Defender
- Spirit Bear Demolish is now available at level 1
- Spirit Bear Return is now available at level 1
- Spirit Bear Entangle is now available at level 1
- Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
- Spirit Bear Return is now a 3 second channeling ability. Cooldown: 30
- Spirit Bear Demolish building bonus damage is now 10/20/30/40%
- Spirit Bear damage reduced from 35/55/75/95 to 30
- Spirit Bear now levels up when your hero does and gains +5 damage per level
- Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
- Spirit Bear now gains +75 HP per level of your hero
- Spirit Bear Entangling Claws damage type changed from Physical to Magical
- Spirit Link is now passive.
- Spirit Link no longer heals the spirit bear when Lone Druid deals damage
- Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
- Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
- Reworked True Form. 100 Cooldown. Transforms into a melee bear. Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor. Grants you Spirit Bear's Entangling Roots and Demolish. Sets your melee attack range to 225. Duration: 40. Manacost: 200
- Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
- Savage Roar AoE increased from 325 to 375
- Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
- Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health
[[luna:reworked]]
- Base strength increased by 2
- Base intelligence increased by 2
- Base damage increased by 3
- Moon Glaive now works with critical strikes
- Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.
[[lycan:reworked:scepterreworked]]
- Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. Lasts 5/6/7/8 seconds. Cooldown: 24/22/20/18 CD Manacost: 50
- Howl is now cast around your wolves as well
- Reworked Scepter. Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. Cooldown: 80. Manacost: 150
[[magnataur:scepterreworked]]
- Shockwave pull distance increased from 100 to 150
- Empower cleave damage reduced from 14/34/54/74 to 15/25/35/45%
- Empower damage reduced from 10/20/30/40% to 10/15/20/25%
- Empower duration increased from 40 to 38/42/46/50
- Empower now provides double effect when cast on yourself
- Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Scepter. Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
- Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%
[[mars:reworked]]
- God's Rebuke knockback now adds a 40% slow for 1.5 seconds
- Bulwark can now be toggled on, putting your weapon away and causing the direction you're facing to be locked. Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
- Arena of Blood now destroys trees inside the area
[[medusa]]
- Intelligence gain increased from 2.6 to 3.4
- Mystic Snake now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
- Mystic Snake no longer steals mana from the enemies (but still provides it for you)
- Stone Gaze duration on Medusa reduced from 5/6/7 to 5/5.5/6
- Stone Gaze damage amplification rescaled from 50% to 40/45/50%
- Stone Gaze now provides you with 25% movement speed increase
- Stone Gaze range increased from 1000 to 1200
- Level 10 Talent increased from +15 Damage to +20
- Level 10 Talent increased from 15% Evasion to 20%
- Level 15 Talent increased from +30 Attack Speed to +40
[[meepo]]
- Level 10 Talent increased from +15 Damage to +20
- Level 15 Talent increased from +30 Poof Damage to +40
[[mirana]]
- Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5
[[monkey_king]]
- Tree Dance cooldown reduced from 1.2 to 1
- Level 10 Talent increased from +300 Tree Dance Vision AoE to +400
[[morphling]]
- Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
- Morph now provides the scepter 50% manacost reduction as a base feature
- Level 15 Talent increased from +30 Attack Speed to +40
[[naga_siren]]
- Agility gain reduced from 3.7 to 3.5
- Level 20 Talent increased from -7s Ensnare Cooldown to -9s
[[furion]]
- Intelligence gain from 3.5 to 3.7
- Agility from 18 + 3.3 to 22 + 3.6
[[necrolyte:scepterreworked]]
- Heartstopper Aura range increased from 700 to 800
- Reaper's Scythe damage increased from 0.6/0.75/0.9 to 0.7/0.8/0.9
- Reaper's Scythe no longer pierces Spell Immunity (previously only partially affected Spell Immune units)
- Scepter has been reworked. Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active
- Level 20 Talent changed from +70 Attack Speed to +40% Heartstopper Regen Reduction
- Level 25 Talent reduced from +0.8 Heartstopper Aura to +0.6
[[night_stalker]]
- Void Scepter no longer reduces cooldown
- Void Scepter stun duration from 0.6 to 0.5
- Level 20 Talent reduced from +40 Movement Speed to +35
[[nyx_assassin]]
- Movement speed increased from 305 to 315
[[ogre_magi]]
- Base strength reduced by 2
- Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it
[[omniknight]]
- Level 10 Talent increased from +75 Purification AoE to +100
[[oracle:scepterreworked]]
- Base mana regen increased from 0 to 0.5
- Reworked Scepter. Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.
[[obsidian_destroyer:reworked]]
- Base attack time increased from 1.7 to 1.9
- Arcane Orb damage rescaled from 6/7/8/9% to 5/7/9/11%
- Arcane Orb no longer has splash damage
- Arcane Orb no longer steals intelligence
- Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. Cooldown: 25. Manacost: 50.
- Sanity's Eclipse no longer deals damage based on intelligence difference
- Sanity's Eclipse no longer drains mana
- Sanity's Eclipse now has 150/225/300 base damage
- Sanity's Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
- Sanity's Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration
- Level 20 Talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier
- Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage
[[pangolier]]
- Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
- Level 15 Talent increased from +2s Rolling Thunder Duration to +4s
[[phantom_assassin]]
- Level 20 Talent increased from +25% Blur Evasion to +30%
[[phantom_lancer:scepterreworked]]
- Reworked Scepter. Phantom Rush agility bonus duration reduced from 2 to 1.5
- Reworked Scepter. Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited)
[[phoenix]]
- Base strength increased by 2
- Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[puck]]
- Fixed a bug that caused orders to not register sometimes
- Waning Rift now has a 350 cast range (moves you to that location and silences there)
- Dream Coil now deals an initial 100/150/200 damage
- Dream Coil Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
- Level 10 Talent increased from +150 Cast Range to +200
[[pudge:scepterreworked]]
- Flesh Heap health regen reduced from 6/9/12/15 to 4/7/10/13
- Rot self damage is no longer lethal
- Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Scepter. Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
- Level 20 Talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown
- Level 25 Talent changed from +3s Dismember Duration to Dismember Double Damage/Heal
[[pugna]]
- Nether Ward now applies a base 50 damage to spells that trigger it
- Nether Ward scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
- Nether Ward now only procs against things that affect Magic Stick
[[queenofpain]]
- Agility gain increased from 2.2 to 2.5
- Scream of Pain range increased from 475 to 525
[[razor:reworked]]
- Replaced Unstable Current with Storm Surge. Passive Aura. Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
- Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
- Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
- Static Link drain rate from 7/14/21/28 to 7/12/17/22
- Static Link drain duration from 8 to 5/6/7/8
- Fixed Eye of the Storm targeting ethereal units when it cannot hurt them
- Level 15 Talent reduced from +7 Static Link Damage Steal to +6
- Level 15 Talent changed from +4% Unstable Current Movement Speed to +12 Strength
- Level 25 Talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.
[[riki:reworked]]
- Agility reduced from 30 + 2.5 to 18 + 1.4 (base damage unaffected)
- Strength gain increased from 1.9 to 2.4
- Base damage increased by 8 overall
- Base health regen increased from 1 to 2
- Base armor increased by 2
- Base movement speed increased from 290 to 315
- Smoke Screen no longer slows (previously was 8/12/16/20%)
- Smoke Screen no longer reduces vision
- Smoke Screen miss rescaled from 10/30/50/70% to 25/35/45/55%
- Smoke Screen radius rescaled from 325 to 280/310/340/370
- Smoke Screen cooldown increased from 17/15/13/11 to 20/17/14/11
- Blink Strike now has 2 charges (with 25/20/15/10 replenish rate)
- Blink Strike damage reduced from 75/90/105/120 to 25/50/75/100
- Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
- Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50
- Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
- Level 10 Talent changed from +8 Agility to +25 Attack Speed
- Level 10 Talent increased from +6 Health Regen +8
- Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s
- Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage
- Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5
- Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown
[[rubick]]
- Base armor increased by 1
- Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75
[[sand_king]]
- Base attack speed increased from 100 to 110
[[shadow_demon]]
- Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[nevermore:reworked]]
- Requiem of Souls final radius reduced from 425 to 350
- Requiem of Souls no longer reduces attack damage
- Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.
[[shadow_shaman]]
- Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
- Level 25 Talent reduced from +50 Wards Attack Damage to +40
[[silencer:scepterreworked:reworked]]
- Agility gain reduced from 3 to 2.4
- Attack projectile speed reduced from 1000 to 900
- Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds
- Glaives of Wisdom damage reduced from 25/45/65/85% to 15/35/55/75%
- Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
- Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs
- Reworked Scepter. Last Word becomes a 600 AoE spell.
[[skywrath_mage]]
- Ancient Seal cast range rescaled from 750 to 700/750/800/850
- Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s
[[slardar]]
- Slithereen Crush Scepter AoE increased from 550 to 600
[[slark:scepterreworked]]
- Reworked Scepter. Pounce now has two charges and travels double the distance/speed.
[[spectre]]
- Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[sniper:scepterreworked]]
- Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
- Reworked Scepter. Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
- Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
- Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage
[[spirit_breaker]]
- Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[storm_spirit]]
- Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[sven:reworked:scepterreworked]]
- Reworked Warcry. Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. Lasts 8 seconds. Cooldown: 36/32/28/24. Manacost: 60
- Reworked Scepter. Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.
[[techies]]
- Proximity Mine now has 3 charges with 15 second replenish time
- Scepter now also causes your mines cast range to be increased by 400
[[templar_assassin]]
- Psi Blades spill width increased from 75 to 90
- Psionic Projection cooldown reduced from 30 to 15
[[terrorblade]]
- Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
- Conjure Image incoming damage reduced from 360% to 320%
[[tidehunter]]
- Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)
[[shredder]]
- Agility growth increased from 1.3 to 1.6
[[tinker]]
- Base strength increased from 17 to 18
- Base mana regen increased from 0.25 to 0.75
[[tiny]]
- Base movement speed increased from 290 to 310
- Base damage reduced by 15
- Tree Grab no longer has charges.
- Tree Grab now causes you to move 25 speed slower
- Tree Grab bonus damage no longer works on denies (denies already don't splash)
- Tree Grab building damage reduced from 80/120/160/200% to 50/80/110/140%
- Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength
[[treant:reworked]]
- Base movement speed increased from 270 to 280
- Living Armor has been reworked. It is now a 700 cast range spell. Always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.
- Living Armor cast point reduced from 0.5 to 0.4
- Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
- Leech Seed has been reworked. It is now a self cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. Lasts 5 seconds. Lifedrain per second: 15/30/45/60. Duration: 5. Cooldown: 16. Manacost: 80
- Nature's Guise has been replaced with Nature's Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds. Cast Range: 1500. Cooldown: 20. Manacost: 60/70/80/90
- Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
- Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
- Overgrowth now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
- Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature's Grasp DPS
- Level 20 Talent changed from +2s Nature's Guise Root to Gains Tree Walking
- Level 20 Talent changed from +50 Leech Seed to +40
- Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth
[[troll_warlord]]
- Agility gain increased from 2.9 to 3.3
- Berserker's Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%
[[tusk]]
- Base movement speed increased from 305 to 310
- Base HP regen increased from 0 to 0.5
- Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent increased from +350 Health to +400
- Level 20 Talent increased from -6s Ice Shards Cooldown to -8s
[[abyssal_underlord]]
- Agility gain increased from 1.3 to 1.6
- Base armor increased by 1
- Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
- Level 15 Talent increased from +125 Cast Range to +150
[[undying:reworked]]
- Base armor reduced by 1
- Soul Rip mana cost increased from 80/95/110/125 to 100/110/120/130
- Zombies collision size reduced
- Flesh Golem has been reworked. Now increases your strength by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff. Cooldown: 125. Duration: 30. Manacost: 100/125/150
- Level 10 Talent reduced from +8 Health Regen to +6
[[ursa]]
- Base movement speed reduced from 325 to 315
- Earthshock now causes you to jump forward 250 units and slam the ground.
- Earthshock cooldown increased from 5 to 9/8/7/6
[[vengefulspirit:reworked:scepterreworked]]
- Wave of Terror vision duration increased from 3 to 4
- Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units
- Vengeance Aura illusion is now considered a Strong Illusions and cannot be instant killed with spells
- Nether Swap now works against invulnerable/sleeping targets
- Scepter Reworked. Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
- Level 15 Talent changed from -6s Wave of Terror Cooldown to -3.5s Magic Missile Cooldown
- Level 20 Talent changed from -6s Magic Missile Cooldown to Vengeance Aura Illusion Casts Spells
- Level 20 Talent changed from +15% Vengeance Aura Damage to +10 Vengeance Aura Attributes
- Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
[[venomancer]]
- Poison Sting now reduces regeneration by 30%
- Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)
[[viper:reworked]]
- Base attack speed increased from 100 to 120
- Poison Attack range increased from 600 to 600/640/680/720
- Poison Attack has been reworked. Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). Lasts 4 seconds. Mana cost: 20. Cooldown: 0
- Nethertoxin cooldown increased from 6 to 14
- Nethertoxin no longer reduces magic resistance.
- Nethertoxin now deals increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5
- Nethertoxin radius increased from 380 to 400
- Nethertoxin break overhead effect now only shows up against heroes
- Viper Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 20 Talent changed from Poison Attack Affects Buildings to +90 Damage
- Level 25 Talent changed from +160 Damage to Poison Attack Affects Buildings
[[visage]]
- Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location
[[warlock]]
- Level 15 Talent reduced from +60% XP Gain to +50%
- Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems
[[weaver]]
- Shukuchi no longer grants haste
- Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
[[windrunner]]
- Focus Fire attack speed increased from 450 to 475
- Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
- Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
[[winter_wyvern]]
- Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units
[[witch_doctor]]
- Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)
[[skeleton_king:reworked]]
- Mortal Strike skeletons damage reduced from 35-40 to 30-35
- Vampiric Aura no longer affects creeps (still affects your skeletons)
- Vampiric Aura lifesteal reduced from 18/22/26/30% to 6/12/18/24%
- Vampiric Aura now provides +6/12/18/24 Damage (half values for skeletons)
[[zuus]]
- Nimbus mana cost increased from 275 to 325
- Level 25 Talent reduced from +155 Arc Lightning Damage to +145