Item Build


Starting Items
Early Game

Core Items
Situational Items



Ability Build


Fissure

3
13
14
16

Enchant Totem

1
5
7
8

Aftershock

2
4
9
11

Echo Slam

6
12
18

Talent Tree

10
15
20
25

+{s:value} Base Damage

+{s:bonus_fissure_damage} Fissure Damage

+{s:bonus_AbilityCastRange} Fissure Range

+{s:bonus_aftershock_damage} Aftershock Damage

+{s:bonus_echo_slam_echo_damage} Echo Damage

+{s:bonus_totem_damage_percentage}% Enchant Totem Damage

-{s:bonus_AbilityCooldown}% Echo Slam Cooldown

-{s:bonus_AbilityCooldown}s Enchant Totem Cooldown