Item Build


Starting Items
Early Game

辅助核心套件
核心打法请参见核心攻略



Ability Build


Grave Chill

4
5
13
14

Soul Assumption

1
3
8
9

Gravekeeper's Cloak

2
7
10
11

Summon Familiars

6
12
18

Talent Tree

15
16
25

-{s:bonus_AbilityCooldown}s Grave Chill Cooldown

+{s:bonus_bonus_damage} Visage and Familiars Attack Damage

+{s:bonus_chill_duration}s Grave Chill Duration

Soul Assumption Hits {s:value} Targets

+{s:bonus_soul_charge_damage} Soul Assumption Damage Per Charge

+{s:bonus_armor_reduction_per_hit} Armor Corruption to Visage and Familiars

Gravekeeper's Cloak grants +{s:value} Armor

+{s:bonus_familiar_count} Familiar


Author's Ability Notes


推荐7级时 2-2-2-1 的技能分布,13技能为主,2技能的分配视能量积攒机会而定,交战频繁时可以多加
Soul Assumption Hits {s:value} Targets : 4号位15级直接加这个天赋,10级天赋对辅助打法提升不大

Author's Item Notes


辅助核心套件

队友是平A型的大哥时可以提高优先级出
7.31提供了后续合成,可选择的空间变大了
推人坐,推鸟坐,逃生,救人,万能道具
可以承受一定伤害,拖延对方时间,坐下时可以恢复斗篷
在有了推推和魔晶后,生存能力已经很强,推荐带宝石压制视野