Item Build


Starting Items
Core Items

Situational Items


Ability Build


Meat Hook

1
3
5
7

Rot

2
4
8
9

Meat Shield

10
13
14
16

Dismember

6
12
18

Talent Tree

25

+{s:value} Armor

+{s:bonus_rot_slow}% Rot Slow

+{s:value}% Spell Lifesteal

+{s:bonus_damage} Meat Hook Damage

+{s:bonus_AbilityChannelTime}s Dismember Duration

-{s:bonus_AbilityCooldown}s Meat Hook Cooldown

{s:bonus_dismember_damage}x Dismember Damage/Heal

{s:bonus_flesh_heap_strength_buff_amount}x Flesh Heap and Meat Shield bonuses